Missiles

A staple for aircraft and ATs alike, the long-ranged explosives found a home on ALA and ZGAs as well, allowing them to pack considerably more firepower without a cost for range and accuracy. Likewise, missiles made their way onto AAAs fairly early on. While at first blind-fire rockets with sizeable impact, smaller missiles grew popular for dueling in space, and the increased capacity of certain AAs allowed them to carry even heavier rockets for specialized purposes.

Instead of lower end to higher end, missiles are sorted by size and impact.

Barrage Missiles
Compact and small, these missiles are the epitome of quantity vs quality. While dangerous, they’re intended for flexible carpet bombing- from machines, bases, and ships- to hiding areas and battlefields. Individually they’re not much of a threat, but their power is in numbers.

Average AA: 30 missiles per container, two container per machine. (Or 60 missiles hidden in heavy armor around machine.)

Seeking (Small)
Small- though not as small as barrage missiles. While their impact hasn’t changed, they are more maneuverable and capable of actively chasing targets- at least for some time.

Average AA: 20 missiles per container, two per machine. (Or 40 missiles hidden in heavy armor around machine.)

Artillery Rockets (ART Rockets)
Although implied to be a lot stronger than they are, ART Rockets are known as ‘dogshit sized mobile artillery cover’. Used primarily by assault squadrons as cover fire, or semi-longed ranged precision artillery. As they’re blindfired, they require either specialized targeting equipment or close range.

Average AA: 2-4 missiles per container, 3 average, six per machine. (Or around 12-24 missiles total.)

Seeking (Med)
Much like their smaller cousins, though heftier and pack a larger punch. Less maneuverable but far scarier. Packs less of a punch than ART Rockets.

Average AA: 2-4 missiles per container, 3 average, six per machine. (Or around 12-24 missiles total.)

Carpet Bombs
Not quite the same in modern times, but carpet bombs are huge missiles that are not too akin to a cruise missile in length- the main difference being that they lack automated guidance systems, instead being blindfired or fired ‘suggestively’. In return, they specialize in high explosives, or spread of combat important materials- whether it be anti-laser barriers or napalm.

Average AA: 1-4 per machine, total.

Cruise Missiles
Rare, but as literal as the name implies. Essentially a ‘large’ version of seeking missiles.

Average AA: 1-4 per machine, total.